Brianna Day
Game Designer
Hi There!
I'm Brianna Day, a video game designer with a BFA in Game Art.I graduated with the highest honors in my class at Rocky Mountain College of Art and Design! I'm a passionate game designer (and avid video game player) focused on player experience, inclusivity, and accessibility. I'm also Project Management Certified, so I know how to organize and document the game's and team's progress from ideation to completion! I've created games in both Unity and Unreal Engine. I'm self-taught in scripting with C# and with Unreal Engine's Blueprint. I have experience using Autodesk Maya to create 3D models, as well as UV mapping, texturing, rigging, and animating those models. I also have experience sculpting in ZBrush and creating textures in Substance Painter. I have created assets in Adobe Photoshop, anything and everything from UI designs to character sprites!If I don't know how to do something, give me 24 hours (and some coffee) and I'll have figured out how to do it!
The Curse
Created and maintained a game design document during the 3-month project timeline.
Participated in weekly critique sessions and applied valuable peer feedback as the project progressed.
Modeled the base game layout in Maya and imported base assets and textures into Unreal Engine.
Developed complex Blueprint systems to initiate cutscenes when variables are met, continuously monitoring and displaying variables through UI elements, and timed variables.
Hotel Auberge
Authored and maintained a game design document for the team throughout the 6-month timeline of the project.
Led the process of importing assets and assembling the game. Assisted in creating various supporting assets as needed by team members.
Designed, scripted, and implemented the UI system in C# for Unity through Visual Studio, as well as the character controller and camera follow scripts.
Draculove
Created all character and asset sprites in a 8-bit style and ensured clean, sharp pixels through importing into Unity.
Drafted C# scripts in Visual Studio for switching between visual novel and 2D platformer styles of gameplay.
Customized UI elements to support visual novel sections of the game.
The Gold Beneath the Sea
Created a game design document to track the project through one week of development and assign daily tasks.
Designed all artwork and researched audio to use within the game.
Scripted in C# to using Visual Studio to create a UI system, audio system, and drag-and-drop and 'find it' puzzles.